Entry tags:
Thisavrou | App
Return to Game Navigation>>
OUT OF CHARACTER
Player Name: Possum
Are you 16 or older: 16 x 1.5 :T
Contact: Plurk: awkwardpossum | AIM: thesnarkypossum
Current Characters: N/A
Tag: Peridot
IN CHARACTER
Name: Peridot
Canon: Steven Universe.
Canon Point: "Friend Ship", after revealing her trap to the Crystal Gems on the old space shihp.
Age: UNCONFIRMED, though judging by her behavior it’s likely she’s very young by gem standards at least, if not by human standards.
History:
Prior to her first actual on-screen appearance, she was responsible for sending numerous Homeworld devices to Earth, including the Red Eye seen in "Laser Light Cannon", to both monitor the planet and help repair gem transport tech, in preparation for the possible return of Homeworld forces.
In "Warp Tour", she appears for the first time at the galaxy warp, recording a log for herself and surveying the shambles of the former transformation hub. While there, she callously crushes one of her robonoids under her boot when it shows up broken. Upon seeing the crying breakfast friends sticker that Steven had left on one of the pads, she exclaimed that the site "may have been compromised" and retreated back through the warp, disabling her robonoids on the way out.
In "Marble Madness", Peridot continued to launch an seemingly endless tide of robonoids at Earth, in the hopes of locating and reactivating the Kindergarten. Eventually one of her devices succeeds, and she shows up again via a telecommunication screen, tapping into a pair of giant remote controlled hands to start fixing things up there. She briefly questions Steven when he willingly introduces himself, tries to crush him, fights all four of the gems, and then angrily exclaims that she's "reporting this" before cutting off the feed and disappearing.
Peridot does not show up again until "The Return/Jail Break". She arrives on Earth along with her escort (Jasper) and informant (Lapis Lazuli). She and Jasper both attempt to take the Crystal Gems as their captives and return to Homeworld, but their plan is foiled, resulting in the imminent destruction of the ridiculous giant hand-shaped ship that Peridot flew them all there on. Peridot manages avoid getting caught in the wreck by activating an escape pod, and crash lands in a corn field somewhere just outside Beach City.
She shows up once again in "Keeping It Together" at the Kindergarten, engaging in a brief game of cat and mouse, with the Crystal Gems attempting to capture her. She escapes, telling the gems that she "already got what (she) needed," and that they could wreck the Kindergarten for all she cares. At this point it is revealed that Peridot's mission was to check up on the hellish 'cluster experiments' (shards of deceased crystal gems fused together unwillingly) that were incubating at the Kindergarten for thousands of years.
She briefly appears in a recording in "A Cry for Help" after apparently having repaired the Gem Communication Hub in order to get a distress signal out to Yellow Diamond. It's unknown if this message was received or not.
Peridot's final appearance (to date) is in "Friend Ship". After Pearl figures out a way to track Peridot's movements by using her busted up escape pod, the Crystal Gems show up at the galaxy warp once again to find Peridot there, attempting to repair the Homeworld warp. Peridot evades capture by using numerous increasingly ridiculous tricks, and disappears briefly. She resurfaces soon after, only to lure the team to a defunct gem transport ship, which she uses to trap and make an attempt to destroy the lot of them. Eventually the heroes catch up with her, and she tries to escape once again; this time she does not get out unscathed, and winds up having to eject a boot in order to fly away.
Personality:
Of all the Gems that have been introduced in the show thus far, Peridot is by far the most rude and immature. She comes off as more of a bratty teenager than a threatening villain, what with the way she slings petty insults at her enemies when making her rather graceless escapes. A technician for the mysterious Yellow Diamond, her first appearance in “Warp Tour” gave the initial impression that she was a cool and collected, professional sort of gem. She enters the scene with an impassive look on her face, and is all business as she performs her given task. She checks out the warp pads in the area and records her observations calmly onto an audio log, focused entirely on her work despite the gaggles of tiny little robonoids puttering around the ground at her feet.
The only truth in this image she builds for herself is that she is a bit of an overzealous try-hard when it comes to doing her job. Peridot’s workaholic attitude most likely comes from her being of a young age, and from her function as a tech-oriented gem being literally the only thing she knows in the world. To that end, Peridot is obsessed with her work, or she’s at least obsessed with making sure that she performs well at it and makes a good impression for herself. This leads her to uphold a very calm, detached demeanor, like an impressionable office intern who has seen how a good professional handles themselves in the workplace and wishes to model their own behavior after that, but lacks the experience or maturity to really replicate that attitude flawlessly or maintain it under pressure. Forces that try to test this false attitude would find Peridot to be constantly at a low-grade of grumpy, a very prickly kind of person.
This work-ethic does provide her with one of her few good traits, actually: when given a task, it’s nigh impossible to prevent her from pursuing it to its completion. For example, Peridot is positively beside herself with fury when Jasper diverts their mission to Earth and makes bringing Steven back to Homeworld their priority, preventing her from being able to perform the task she was originally sent to do. The two of them argue about this (very loudly!) face to face. Jasper, being the more experienced gem present on the crew, ultimately wins the argument, but Peridot doesn’t gracefully accept defeat; she stomps off, grumbling with exasperation to herself, gesticulating angrily. This dogged determination continues even after their ship is wrecked and Peridot winds up stranded alone on an unfamiliar planet. Even under these circumstances, she still manages to locate Earth’s kindergarten and gets whatever mysterious item or information she needed from the cluster experiments, thus fulfilling her mission.
Of course, those same circumstances also force her to show her true colors, which are, coincidentally, also green: Peridot is childish and inexperienced to an immense fault. She’s also cocky, cruel, and tends to be a bit of a bully when she thinks she’s in a safe and untouchable position, like when she’s speaking from some distance away through a 2-way communication screen. Her encounters with the Crystal Gems are always thick with petty insults, name calling, mockery, and taunting. In “Friend Ship”, she actually succeeds in trapping the team of do-gooders inside of a defunct ship, and appears on-screen from the bridge to dish them up a nice plate of verbal whoop-ass. This includes calling them “clods” way more than is probably necessary, boasting that she’s smarter than the whole lot of them, doing a really shitty attempt at a menacing evil laugh, and then, finally, setting the ship’s security system off on them while shrieking “die die die die die” in the background as they scramble for cover.
This encounter contrasts sharply with their previous face-to-face showdown in “Keeping it Together”, wherein the Crystal Gems wound up chasing Peridot all over the Kindergarten, while she evaded them with the increasingly ridiculous gadgets she had at her disposal. In this case, Peridot was clearly panicked and terrified (if her constant wailing and yelping as she tried to dodge their attempts to catch her are any indication), since she was physically in the same place as the lot of them and in very real, tangible danger. It’s obvious from this situation that she has no combat training, and no way to defend herself beyond the modern gem tech that she has on her person; that is, the gadgets that she has built into her odd hands. She hasn’t used most of these gadgets before, either. The zero-point energy, the energy blaster, her weird helicopter hands; when used, all of these things she reacts to with surprise and giddy delight over the mere fact that they actually worked. She has no qualms about testing them out on the show’s heroes, either. Peridot’s young, cocky attitude leads her to take even minor incidents as personal slights, as she seems to really resent the Crystal Gems for all of the grief they’ve caused her up to this point. Some of this seems to be related to their damaging her equipment, which she jealously regards as ‘her things’, and apparently considers attacks upon them as the most obnoxious insult one could possibly muster against her.
Abilities/Skills:
Standard Gem abilities:
Most of Peridot’s unique abilities come from her equipment, though this equipment is literally a part of her body so I’m just going to summarize their functions here:
Skills:
Strengths/Weaknesses:
Strengths: Like all gems, she doesn’t actually require food or rest, making her THE ULTIMATE LABOR FORCE. Is generally sturdy and can take more physical punishment than a human can. Will take orders, but will also probably complain about them in a snotty tone under her breath while she does them. Too book-smart for her own good.
Weaknesses: Despite Peridot’s technical prowess, operating equipment that is unfamiliar to her tends to frustrate her (especially if she considers it ‘archaic’). She also thinks very little of other species, and is completely unfamiliar with just about anything that doesn’t involve her own home planet and culture. Can and will pitch a fit if teammates try to deviate from express directions on a mission. Very rude, does not play well with others, snippy and prickly at the best of times. Lacks palms to deliver high fives with.
Items:
The aforementioned "Limb Enhancers", a set of gauntlets and boots that she keeps on her at all times to augment her natural abilities and provide her with useful tools for completing tasks. These are technically items that she can function without, though she does refer to them in such a way that implies that they're as good as a part of her body.
SAMPLES
Network Sample:
So do I seriously have to wear this batch of hideous rags that you all call a uniform?
News flash, idiots, my body isn't real! I project my own clothing, and guess what, I already have a uniform! And I'm not swapping it out so I can wear the colors of some alien run ship that I know nothing about!
Also, this dumb wrist band better not interfere with my own tech, or I'm going to be really ticked off. Like, is this thing seriously mandatory to keep on at all times? Because I'd really rather not.
Prose/Action Sample: Test drive thread stuff!
Are you 16 or older: 16 x 1.5 :T
Contact: Plurk: awkwardpossum | AIM: thesnarkypossum
Current Characters: N/A
Tag: Peridot
IN CHARACTER
Name: Peridot
Canon: Steven Universe.
Canon Point: "Friend Ship", after revealing her trap to the Crystal Gems on the old space shihp.
Age: UNCONFIRMED, though judging by her behavior it’s likely she’s very young by gem standards at least, if not by human standards.
History:
Prior to her first actual on-screen appearance, she was responsible for sending numerous Homeworld devices to Earth, including the Red Eye seen in "Laser Light Cannon", to both monitor the planet and help repair gem transport tech, in preparation for the possible return of Homeworld forces.
In "Warp Tour", she appears for the first time at the galaxy warp, recording a log for herself and surveying the shambles of the former transformation hub. While there, she callously crushes one of her robonoids under her boot when it shows up broken. Upon seeing the crying breakfast friends sticker that Steven had left on one of the pads, she exclaimed that the site "may have been compromised" and retreated back through the warp, disabling her robonoids on the way out.
In "Marble Madness", Peridot continued to launch an seemingly endless tide of robonoids at Earth, in the hopes of locating and reactivating the Kindergarten. Eventually one of her devices succeeds, and she shows up again via a telecommunication screen, tapping into a pair of giant remote controlled hands to start fixing things up there. She briefly questions Steven when he willingly introduces himself, tries to crush him, fights all four of the gems, and then angrily exclaims that she's "reporting this" before cutting off the feed and disappearing.
Peridot does not show up again until "The Return/Jail Break". She arrives on Earth along with her escort (Jasper) and informant (Lapis Lazuli). She and Jasper both attempt to take the Crystal Gems as their captives and return to Homeworld, but their plan is foiled, resulting in the imminent destruction of the ridiculous giant hand-shaped ship that Peridot flew them all there on. Peridot manages avoid getting caught in the wreck by activating an escape pod, and crash lands in a corn field somewhere just outside Beach City.
She shows up once again in "Keeping It Together" at the Kindergarten, engaging in a brief game of cat and mouse, with the Crystal Gems attempting to capture her. She escapes, telling the gems that she "already got what (she) needed," and that they could wreck the Kindergarten for all she cares. At this point it is revealed that Peridot's mission was to check up on the hellish 'cluster experiments' (shards of deceased crystal gems fused together unwillingly) that were incubating at the Kindergarten for thousands of years.
She briefly appears in a recording in "A Cry for Help" after apparently having repaired the Gem Communication Hub in order to get a distress signal out to Yellow Diamond. It's unknown if this message was received or not.
Peridot's final appearance (to date) is in "Friend Ship". After Pearl figures out a way to track Peridot's movements by using her busted up escape pod, the Crystal Gems show up at the galaxy warp once again to find Peridot there, attempting to repair the Homeworld warp. Peridot evades capture by using numerous increasingly ridiculous tricks, and disappears briefly. She resurfaces soon after, only to lure the team to a defunct gem transport ship, which she uses to trap and make an attempt to destroy the lot of them. Eventually the heroes catch up with her, and she tries to escape once again; this time she does not get out unscathed, and winds up having to eject a boot in order to fly away.
Personality:
Of all the Gems that have been introduced in the show thus far, Peridot is by far the most rude and immature. She comes off as more of a bratty teenager than a threatening villain, what with the way she slings petty insults at her enemies when making her rather graceless escapes. A technician for the mysterious Yellow Diamond, her first appearance in “Warp Tour” gave the initial impression that she was a cool and collected, professional sort of gem. She enters the scene with an impassive look on her face, and is all business as she performs her given task. She checks out the warp pads in the area and records her observations calmly onto an audio log, focused entirely on her work despite the gaggles of tiny little robonoids puttering around the ground at her feet.
The only truth in this image she builds for herself is that she is a bit of an overzealous try-hard when it comes to doing her job. Peridot’s workaholic attitude most likely comes from her being of a young age, and from her function as a tech-oriented gem being literally the only thing she knows in the world. To that end, Peridot is obsessed with her work, or she’s at least obsessed with making sure that she performs well at it and makes a good impression for herself. This leads her to uphold a very calm, detached demeanor, like an impressionable office intern who has seen how a good professional handles themselves in the workplace and wishes to model their own behavior after that, but lacks the experience or maturity to really replicate that attitude flawlessly or maintain it under pressure. Forces that try to test this false attitude would find Peridot to be constantly at a low-grade of grumpy, a very prickly kind of person.
This work-ethic does provide her with one of her few good traits, actually: when given a task, it’s nigh impossible to prevent her from pursuing it to its completion. For example, Peridot is positively beside herself with fury when Jasper diverts their mission to Earth and makes bringing Steven back to Homeworld their priority, preventing her from being able to perform the task she was originally sent to do. The two of them argue about this (very loudly!) face to face. Jasper, being the more experienced gem present on the crew, ultimately wins the argument, but Peridot doesn’t gracefully accept defeat; she stomps off, grumbling with exasperation to herself, gesticulating angrily. This dogged determination continues even after their ship is wrecked and Peridot winds up stranded alone on an unfamiliar planet. Even under these circumstances, she still manages to locate Earth’s kindergarten and gets whatever mysterious item or information she needed from the cluster experiments, thus fulfilling her mission.
Of course, those same circumstances also force her to show her true colors, which are, coincidentally, also green: Peridot is childish and inexperienced to an immense fault. She’s also cocky, cruel, and tends to be a bit of a bully when she thinks she’s in a safe and untouchable position, like when she’s speaking from some distance away through a 2-way communication screen. Her encounters with the Crystal Gems are always thick with petty insults, name calling, mockery, and taunting. In “Friend Ship”, she actually succeeds in trapping the team of do-gooders inside of a defunct ship, and appears on-screen from the bridge to dish them up a nice plate of verbal whoop-ass. This includes calling them “clods” way more than is probably necessary, boasting that she’s smarter than the whole lot of them, doing a really shitty attempt at a menacing evil laugh, and then, finally, setting the ship’s security system off on them while shrieking “die die die die die” in the background as they scramble for cover.
This encounter contrasts sharply with their previous face-to-face showdown in “Keeping it Together”, wherein the Crystal Gems wound up chasing Peridot all over the Kindergarten, while she evaded them with the increasingly ridiculous gadgets she had at her disposal. In this case, Peridot was clearly panicked and terrified (if her constant wailing and yelping as she tried to dodge their attempts to catch her are any indication), since she was physically in the same place as the lot of them and in very real, tangible danger. It’s obvious from this situation that she has no combat training, and no way to defend herself beyond the modern gem tech that she has on her person; that is, the gadgets that she has built into her odd hands. She hasn’t used most of these gadgets before, either. The zero-point energy, the energy blaster, her weird helicopter hands; when used, all of these things she reacts to with surprise and giddy delight over the mere fact that they actually worked. She has no qualms about testing them out on the show’s heroes, either. Peridot’s young, cocky attitude leads her to take even minor incidents as personal slights, as she seems to really resent the Crystal Gems for all of the grief they’ve caused her up to this point. Some of this seems to be related to their damaging her equipment, which she jealously regards as ‘her things’, and apparently considers attacks upon them as the most obnoxious insult one could possibly muster against her.
Abilities/Skills:
Standard Gem abilities:
- Regeneration: Technically, the true core of Peridot’s physical existence is the gem set into her forehead, while the rest of her is really sort of a hard light projection. If her projected humanoid form is damaged, she can retreat back into her gem for some time and regenerate, and reform good-as-new a few weeks later.
- Shapeshifting: Following up on the whole hard-light projection thing, Peridot can shapeshift, as all gems can. The range of this ability can vary from simply altering the size and shape of a single limb, to changing her form entirely into an animal or inanimate object. Regardless of what shape she takes though, that shape will always be green in color, and it will always have her gem clearly visible somewhere on it.
- Weapon Summoning: We have yet to actually SEE Peridot summon a weapon on screen, but all gems have the capability to do so… However, it’s implied that it’s a skill that one must learn, and Peridot certainly has never had cause to do so, so in her case it's a latent ability.
- Immortality: Gems don’t actually age, though the can still get hurt and die. If the physical body takes damage, this will just be resolved by retreating to the gem and regenerating. However, they can be permanently killed if their actual gem is shattered. These rules hold true for Peridot.
Most of Peridot’s unique abilities come from her equipment, though this equipment is literally a part of her body so I’m just going to summarize their functions here:
- "Limb Enhancer" gloves: Peridot has an odd pair of gauntlets that she wears as a part of her body at all times, which perform a variety of functions. The fingers hover separately from the main part of the device, and can rearrange themselves to form numerous tools such as the frame of a holo screen, an energy blaster, and even a tiny set of helicopter blades (you know, for flying away from a fight while cackling incredulously down at your baffled enemies). They also seem to be rather dextrous, are capable of supporting the weight of the rest of her body, and they can conduct an electric pulse (which we see her using to shock Amethyst through her whip). They can also project a kind of freezing energy that she can zap other gems and inanimate objects with, and use to fling them around and move them.
- "Limb Enhancer" Boots: Unlike the gauntlets, they’ve only displayed two unusual functions so far. THESE ARE: A sort of anti-gravity mode, which enables her to scale sheer surfaces of any material (NOT just magnetic metal surfaces; the one time we see her use this, she’s actually seen running up a sheer rock face). The other arguably less impressive feature is that she can propel the boot off of her leg, detaching it quickly should any obstacles or Stevens latch onto it in an attempt to bring her down.
Skills:
- Advanced technical know-how.
- Can pilot small to large sized spacecraft
- Intimate knowledge of constructing and maintaining different kinds of communications arrays
- Data gathering and management
Strengths/Weaknesses:
Strengths: Like all gems, she doesn’t actually require food or rest, making her THE ULTIMATE LABOR FORCE. Is generally sturdy and can take more physical punishment than a human can. Will take orders, but will also probably complain about them in a snotty tone under her breath while she does them. Too book-smart for her own good.
Weaknesses: Despite Peridot’s technical prowess, operating equipment that is unfamiliar to her tends to frustrate her (especially if she considers it ‘archaic’). She also thinks very little of other species, and is completely unfamiliar with just about anything that doesn’t involve her own home planet and culture. Can and will pitch a fit if teammates try to deviate from express directions on a mission. Very rude, does not play well with others, snippy and prickly at the best of times. Lacks palms to deliver high fives with.
Items:
The aforementioned "Limb Enhancers", a set of gauntlets and boots that she keeps on her at all times to augment her natural abilities and provide her with useful tools for completing tasks. These are technically items that she can function without, though she does refer to them in such a way that implies that they're as good as a part of her body.
SAMPLES
Network Sample:
So do I seriously have to wear this batch of hideous rags that you all call a uniform?
News flash, idiots, my body isn't real! I project my own clothing, and guess what, I already have a uniform! And I'm not swapping it out so I can wear the colors of some alien run ship that I know nothing about!
Also, this dumb wrist band better not interfere with my own tech, or I'm going to be really ticked off. Like, is this thing seriously mandatory to keep on at all times? Because I'd really rather not.
Prose/Action Sample: Test drive thread stuff!